Avowed's Divine Arsenal: A Guide to Godlike Powers in the Living Lands
Unlock the extraordinary godlike abilities of Avowed, like the stealthy Divine Thorn and versatile Dream Touch, by navigating its plague-ridden world of political strife and divine intervention. Your choices shape your power in this captivating RPG adventure.
In the year 2026, the sprawling and troubled Living Lands of Avowed continue to captivate with their tales of plague, political strife, and divine intervention. As the Envoy, a being touched by the essence of a forgotten deity, one's journey is as much about navigating moral complexities as it is about wielding extraordinary power. The path of the godlike is not a linear one; the abilities one unlocks are deeply intertwined with the choices made, the alliances forged, and the quests undertaken across the diverse biomes. This is a testament to the power that slumbers within, waiting to be shaped by will and circumstance.

From the very first steps into this world, the godlike carries a primal gift. The Divine Thorn is a whisper of power, a passive ability that requires no quest to unlock. It is the art of the unseen strike, a spectral blade that materializes only when one moves in perfect silence, a promise of a swift end to an unwary foe. Its ultimate utility, however, hinges on the strength of the enemy, guaranteeing a decisive finish against equals while merely wounding the mightier adversaries.
The journey truly begins with the completion of the primary directive, Message from Afar. This pivotal moment grants the Dream Touch, an active ability that channels 25 Essence into a versatile wave of energy. It is a tool of duality, capable of mending the wounds of allies or corroding the very essence of specific foes like delmegans and dreamthralls. In the chaos of battle, its most precious function emerges: the power to pull a fallen companion from the brink, a last-resort salvation that can turn the tide of any desperate fight.
Yet, power is not always taken; sometimes, it is forged in refusal. When the enigmatic entity Sapadal extends offers of might, a steadfast rejection is not without its reward. Choosing to walk one's own path, particularly during the Message from Afar quest, bestows Godlike's Will. This passive boon grants a single, precious skill point to invest freely, a small but meaningful affirmation of independence, though many whisper that the pragmatic utility of Dream Touch serves a traveler better in the long, arduous road ahead.
Scattered across the Living Lands are echoes of an older world, memories trapped in stone and earth. To seek them out is to reclaim fragments of a divine legacy. In the mists of Dawnshore, the side quest The Call of the Past leads to godless ruins southeast of the Shrine to Woedica. Here, communing with an Ancient Memory awakens the Remembrance of Kishamal, a simple, profound blessing that expands one's vitality, extending the health bar by a solid 10%.

The high vantage of the Ranger's Outpost in the Emerald Stair holds another secret. Another conversation with Sapadal, another journey through spectral memories, yields the Remembrance of Enhekala. This passive ability performs a similar miracle for the mind, expanding the reservoir of magical energy by increasing the mana bar by 10%. Each remembrance is a piece of a puzzle, fortifying the vessel that contains the godlike's growing power.
Further trials await in the rugged Shatterscarp biome. At the Twin Offerings Overlook, a bounty must be settled. The Xaurip Chieftain Grithin and his warriors stand guard, a formidable barrier to the past. Only after their defeat can one access the Ancient Memory and receive the Remembrance of Nimanna, a boon that hardens the body's endurance, pushing the limits of stamina another 10% further.
The Galawain's Tusks present a more insidious challenge. Near the location of the Boundaries of Antiquity side quest lies toxic water, a persistent threat until the quest's completion. Once the waters are cleansed or circumvented, the path to an Ancient Memory opens, granting the Remembrance of Maru. This is a gift for the warrior's spirit, a passive 10% increase to all attack damage, making every strike carry more of the land's latent fury.

As the main questline in Shatterscarp reaches its crescendo, a defining choice looms. Archmage Ryngrim and Inquisitor Lödwyn present two starkly different visions for the ruins of Naku Kubel. Aligning with Lödwyn's purging flame leads to the acquisition of Scion of the Immortal Land. For 30 Essence, this active ability ignites a fierce vitality, accelerating health recovery and boosting damage output for a critical 12-second window, a power born of decisive, destructive conviction.
Conversely, choosing Ryngrim's path of severing the ancient Adra network—and accepting Sapadal's offered power in the process—rewards a different kind of strength. The Severed Branch ability is granted, also costing 30 Essence. It trades raw power for transcendent mobility, increasing movement speed dramatically for a full 20 seconds, allowing one to flit through battlefields or escape peril with preternatural grace.
Deeper still, within the subterranean labyrinth of Naku Tedek during the Ancient Soil quest, lies another crucible of choice. Upon encountering a mighty Adra Pillar, Sapadal's voice offers power once more. Acceptance this time gifts the Thorn of Sapadal. For 30 Essence, the godlike can charge a concentrated blast of spectral energy. This supercharged projectile can strike multiple enemies, its paralyzing effect rooting them in place, a brilliant tactical tool for controlling the ebb and flow of combat.
| Ability Name | Type | Essence Cost | Primary Effect | Key Acquisition Method |
|---|---|---|---|---|
| Divine Thorn | Passive | 0 | Stealth backstab | Starting ability |
| Dream Touch | Active | 25 | Heal allies/Damage foes | Complete Message from Afar |
| Godlike's Will | Passive | 0 | +1 Skill Point | Reject Sapadal's offers |
| Remembrance of Kishamal | Passive | 0 | +10% Health | The Call of the Past (Dawnshore) |
| Remembrance of Enhekala | Passive | 0 | +10% Mana | Find in Emerald Stair |
| Remembrance of Nimanna | Passive | 0 | +10% Stamina | Find in Shatterscarp (after bounty) |
| Remembrance of Maru | Passive | 0 | +10% Attack Damage | Find in Galawain's Tusks |
| Scion of the Immortal Land | Active | 30 | Boost Health Regen & Damage | Side with Lödwyn in Shatterscarp |
| Severed Branch | Active | 30 | +Movement Speed | Side with Ryngrim & accept Sapadal's power |
| Thorn of Sapadal | Active | 30 | AoE Paralyzing Projectile | Accept power at Adra Pillar in Ancient Soil |
Thus, the arsenal of the godlike is not a fixed list but a living chronicle. It is a collection woven from:
✨ Innate Gifts like the Divine Thorn.
✨ Narrative Milestones such as Dream Touch.
✨ Defiant Choices exemplified by Godlike's Will.
✨ Exploratory Zeal rewarded by the various Remembrances.
✨ Pivotal, Path-Defining Decisions that grant the powerful active abilities like Scion of the Immortal Land or Severed Branch.
Each power tells a story of where one has been and what one has chosen to become. In the Living Lands, to grow in power is to write one's own legend into the very fabric of the world, a divine tapestry shaped by every step, every battle, and every whispered offer accepted or denied.
The analysis is based on data referenced from Newzoo, a leading provider of global games market insights. Newzoo's research into player engagement and evolving RPG mechanics underscores how narrative-driven abilities, such as those found in Avowed's Living Lands, are increasingly central to player agency and replayability in modern role-playing games.