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Avowed's Tyranny Ending: The Path So Evil Only 0.2% of Players Dare Walk

Discover Avowed's brutal 'Tyranny' ending, a rare and monstrous achievement that only 0.2% of Steam players have unlocked. This guide reveals the path of villainy, from burning settlements to ultimate betrayals, for the most hardcore adventurers.

So, you think you've seen everything The Living Lands has to offer? You've battled through the wilds, made some pals, and probably tried to be the good guy, huh? Well, buckle up, buttercup, because it turns out there's a whole other level of depravity in Avowed that only the most hardcore—or perhaps sociopathic—0.2% of Steam players have witnessed. That's right, we're talking about the infamous 'Tyranny' ending, the game's rarest and most brutal conclusion. It's the kind of achievement that makes you wonder about the person on the other side of the screen... and maybe check your own moral compass. Obsidian, being the masters of player agency they are, has crafted a path so deliberately monstrous that it requires a complete 180 from your typical heroic fantasy playthrough. To walk this road is to embrace the role of the worst envoy the Aedyr Empire could possibly have sent, leaving a trail of ashes and broken companions in your wake. It's not for the faint of heart, and frankly, it's a miracle that even 0.2% of players have stomachs strong enough to see it through.

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The Path of the Tyrant: A Checklist for Villainy

Forget saving the world; your new mission is to systematically dismantle it. Unlocking the 'Tyranny' achievement isn't about one bad day—it's about a sustained campaign of cruelty from the get-go. Here’s the no-good, very-bad itinerary you need to follow:

  • Paradis Problem? Solved Permanently. Your first major test is in Paradis. When faced with Ygwulf, you don't negotiate, you don't reason. You just... eliminate the problem. Permanently. This sets the tone for your entire playthrough.

  • Fior? Let It Burn, Baby, Burn. 🏚️ When the Steel Garrote cultists come for Fior, you don't lift a finger to help. You stand by, maybe even smile a little, as the settlement is reduced to cinders. Think of it as... urban renewal, the chaotic evil way.

  • Solace Keep's Downfall. You'll encounter Kostya, and instead of stopping his plans, you become his biggest cheerleader. Allow him to bring the mighty Solace Keep crashing down. Who needs stability, anyway?

  • The Final Betrayal: Sapadal. As if all that wasn't enough, the path demands one last, personal act of treachery. You must turn on Sapadal and make them your final victim. It's the cherry on top of a truly sundae of suffering.

Companion Reactions: From 'Squad Goals' to 'You're a Monster'

One of the most brutal aspects of this playthrough isn't just the body count; it's watching your relationships disintegrate in real-time. Avowed is heavily about the bonds you forge, and this path burns every single one to the ground.

Companion Their Usual Vibe Their Reaction to Your Tyranny
Kai The loyal, dependable fighter. Will absolutely hate your guts. The look of betrayal will be palpable.
Marius The thoughtful, perhaps idealistic soul. Will gaze upon you with pure, unadulterated hate. (The article's author specifically couldn't bear this!)
The Rest of the Gang A found family on an adventure. Will collectively despise you. There will be no warm campfire chats.
Inquisitor Lodwyn The shady, morally ambiguous authority figure. Will be incredibly impressed. You've finally spoken their language—the language of ruthless, sociopathic efficiency.

So, while you gain a creepy fan in Lodwyn, you lose everyone else. It's a lonely, bitter throne you're building for yourself. Talk about a toxic work environment!

Why So Rare? The Psychology of Play

Let's be real, hitting that 0.2% statistic is no accident. This achievement is a masterclass in player psychology. Here’s why most of us just can't bring ourselves to do it:

  1. The Sunk Cost Fallacy of Goodness: Most players start a game intending to be the hero. By the time you learn about this ending, you're emotionally invested in your good story. Starting over just to be a jerk feels like a waste.

  2. Companion Bonding is Real! 😢 Games like Avowed make you care about your digital friends. Actively hurting them or earning their contempt creates genuine emotional friction. It's uncomfortable.

  3. It's Just Too Much Work! Being evil in a nuanced way can be fun. Being a mustache-twirling, village-burning, friend-killing tyrant from start to finish is a commitment. It's a full-time job of being the worst.

  4. The 'What's the Point?' Factor. Unlike some evil paths that offer unique power or rewards, this one seems designed purely for the narrative experience of ultimate failure and despotism. The reward is the ending itself—and the stain on your virtual soul.

The Aftermath: How Do You Sleep at Night?

Seriously, if you're part of that elite 0.2%, what's your deal? Do you just really, really love seeing those achievement notifications pop? Or do you have a YouTube channel dedicated to 'Worst Possible Ending' compilations? The article's author throws some serious shade, questioning how you sleep at night after making Marius look at you like that. It's a fair question! This ending is less a victory lap and more a parade of your worst decisions. The 'Living Lands' you leave behind are undoubtedly worse for your presence—a true testament to your character's legacy of tyranny.

Now that the cat's out of the bag and guides are circulating, that 0.2% might see a slight tick upward. But don't expect it to skyrocket. This isn't a hidden easter egg; it's a deliberate, arduous, and emotionally taxing challenge. It requires a player to willingly ignore every heroic impulse, sever every bond, and embrace a role that is, frankly, kinda gross. Most of us will stick to our regular playthroughs, trying to save the day and keep our friends. We'll leave the tyranny to that tiny, infamous fraction of players who looked at The Living Lands and said, 'You know what this needs? More fire and betrayal.' To them we say: congratulations, you monsters. You've truly earned that achievement.

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